BenC

Video Game Designer I am interested in this career because I like to play video games and and want to make them one day. When I first played video games was when i was 4 and one of the first games i played was pokemon and i played the N64, SNES, Sega Genesis, and the gameboy.
 * Job Title/Position || Responsibilities || Degree/Training/Experience Required || Salary/Pay || How do you apply for this job? ||
 * 1.Level Designer || Level designers at Chair bring together the work of a talented team of modelers, texture artists, and game-play engineers, and it's up to them to combine them in a way that is compelling and fun. Applications should include samples with examples of in game levels, game-play scenarios and/or mission designs. || * Experience building 3D Environments in a game level editing tool
 * Shipped game title experience
 * Familiarity with Unreal technology and the Kismet scripting tool
 * Experience with Mission design documentation
 * Experience with current-generation games and a familiarity with hardware performance constraints
 * Working knowledge of 2D art tools
 * Working knowledge of 3D art tools
 * Experience outside the FPS genre is a plus
 * Any XBLA, PSN, and/or mobile game development experience is a plus || Not Said || * You will get confirmation that your resume has been received and your submission will be reviewed.
 * If we feel that you are a good fit, you will be asked to complete a skills test and/or schedule a phone interview.
 * The next steps are reference checks and an invite to come out and meet us in person.
 * After the onsite interview, we will make a decision on an offer. ||
 * 2.//Character Rigger/TD// || * Creating flexible character and facial animation rigs
 * Creating simulation rigs for use with ragdolls and cloth
 * Improving our character pipeline, from modeling and shaders to mesh and animation export
 * R&D with new rigging techniques
 * Meeting deadlines, working and contributing effectively in a team environment
 * Collaborating with the Art Director in the creation of consistent, high-quality work
 * Thorough working knowledge of competitive 3D packages, preferably 3ds Max
 * Thorough working knowledge of Maxscript
 * Deep understanding of anatomy
 * Ability to take on large and complex tasks and self-manage on time delivery of those tasks.
 * Able to respond elegantly to difficult creative changes, often late in the process
 * Self-motivated towards solving creative problems
 * Outstanding communication skills
 * Ability to work within technical constraints and generate top-quality art
 * Clear understanding and implementation of technical guidelines and constraints
 * Ability to effectively collaborate with other departments
 * Experience with UE3
 * 4+ years in the game industry
 * Traditional art skills, ability to do occasional concept drawings/paintings || * Thorough working knowledge of competitive 3D packages, preferably 3ds Max
 * Thorough working knowledge of Maxscript
 * Deep understanding of anatomy
 * Ability to take on large and complex tasks and self-manage on time delivery of those tasks.
 * Able to respond elegantly to difficult creative changes, often late in the process
 * Self-motivated towards solving creative problems
 * Outstanding communication skills
 * Ability to work within technical constraints and generate top-quality art
 * Clear understanding and implementation of technical guidelines and constraints
 * Ability to effectively collaborate with other departments || Not Said || To include art samples as appropriate including 3D rendered material, concept sketches, 2D work and/or animation. When submitting extensive samples of 2D work, please send high-resolution samples, preferably on a CD submitted through mail, or provide the address for your online portfolio ||
 * 3.Environment/Texture Artist || * Create texture maps and surface shaders that transform gray 3D models into lush game environments to amplify our game play goals.
 * Meet consistently high standard of quality.
 * Seek feedback from peers and leads.
 * Responsible for design and material layout. || * At least two years of experience demonstrating texturing professional quality 3D game levels or game characters.
 * Need to have a good color sense and an eye to find interesting material.
 * Ability to follow art direction and see the 'big picture' style of the city.
 * Must be able to provide samples either through a shipped product, level file, or screenshots.
 * Professional experience using normal maps, specular maps an high resolution modeling software like ZBrush, Mudbox or similar strongly preferred.
 * 2 year 2D/3D art degree, architecture degree, or equivalent preferred. || Not Said || A portfolio review is required. We prefer web-based submissions, but will evaluate DVDs if necessary. Portfolio must show low-poly models with normal maps textures, as well as renders of your high-ploy models. ||